Details
Name: |
Two-Handed Second Generation Lightsaber
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Data: |
This lightsaber will not power on without one color crystal inside. This version of saber may hold three crystals.
A Traditional Jedi weapon, it consists of a cylindrical handle in which sophisticated circuits channel a beam of light through a series of crystals. These crystals modulate the blade's size and amplitude. When activated, internal power cells create photoelectric energy which is focused through the crystals. The energy is formed into a tight, parallel beam of coherent packets. These packets are emitted through a positively-charged continuous energy lens which projects the packets away from the lightsaber. The packets are almost immediately attracted back to the lightsaber by a negatively-charged high-energy flux aperture, and then continually recycled to create the glowing blade. The packets are recycled by a superconductor back into the power cell for re-energizing. The entire process is completely contained. No heat is generated and no energy is lost, since the light in the blade is recaptured. The only energy loss occurs when the blade strikes an object causing crystal decay.
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Complexity: |
17
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Required Tool: |
Lightsaber Crafting Toolkit
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Schematic Data Size: |
1
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Granted XP: |
0
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Practice XP: |
0
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XP Type: |
Jedi
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Crafting Tool Tab: |
Lightsaber
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Item Category: |
2-Handed Melee Weapon
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Skill Required: |
Two-Handed Lightsaber II
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Schematic
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Related Tags
25%
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This document has been partially completed.
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Lightsaber
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This document is related to the Lightsaber Profession.
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Schematic
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This document relates to a schematic.
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Completion Key
Mark the completion status based upon the following criteria:
1. 0% if text only or nothing at all.
2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only
3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.
4. 75% if 1 schematic pic, 1 item pic and text
5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.
Experimental Properties
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Experimental Damage
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Attack Speed
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Conductivity |
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50%
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Overall Quality |
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50%
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Maximum Damage
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Conductivity |
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33%
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Overall Quality |
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66%
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Minimum Damage
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Conductivity |
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33%
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Overall Quality |
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66%
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Wound Chance
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Shock Resistance |
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50%
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Unit Toughness |
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50%
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Experimental Efficiency
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Attack Action Cost
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Overall Quality |
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100%
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Attack Health Cost
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Overall Quality |
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100%
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Attack Mind Cost
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Overall Quality |
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100%
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Force Power Cost
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Conductivity |
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33%
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Overall Quality |
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66%
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