Ability Flow
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rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
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System Messages
ID |
Path |
Filename |
Trigger |
Message
|
ID Value |
/path/goes/here/ |
filename.stf |
internal_command_string |
System Message Text
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SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
|
1
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/path/goes/here
|
filename.stf
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Internal SUI label
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SUI Window Description
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SUI Window Label
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SUI Button Label
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SUI Button Label
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SUI Button Label
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Message |
Other Player's Message
|
ID Value
|
/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
|
ID Value |
/path/goes/here/ |
filename.stf |
internal_command_string |
System Message Text
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Formula(s)
Berserk 1 and 2 offers a damage stat value of +75.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
damage stat = unarmed damage mod + berserk damage amount
One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
- initial min damage = ( player base unarmed damage min + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
- initial max damage = ( player base unarmed damage max + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
Example of berserk in action:
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
damage stat = (250 + 75)
player unarmed base dmg = 140 min, 155 max
(profession damage mod) = 1.5
(posture damage bonus multiplier) = 1.5
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage
Source References
Source
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Source in Context
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Source 1 url
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Source 1 in Context url
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Ability HAM Costs
Modifier |
Value
|
Health Cost |
81
|
Action Cost |
54
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Mind Cost |
4
|
Force Cost |
0
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Ability Multipliers
Modifier |
Value
|
Health cost |
0
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Action cost |
0
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Mind cost |
0
|
Force cost |
0
|
Damage |
0
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Delay Time |
0
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