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Description
/aim: This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.
Command: /aim
CommandQueue Entry: aim (A0A107F8)
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Related Tags
Ability
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This document relates to Player Abilities.
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Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
Increases accuracy of ranged weapons per use. Stackable up to 3 times. Player gives up combat turn for each use. The skill works by increasing the player's accuracy by the amount given from their general ranged accuracy modifier plus the amount given with their corresponding +aiming mod in the elite profession skill boxes. These bonus +aiming modifiers stack with the general ranged aiming modifier, however they are profession specific, meaning a rifleman's +aiming mod will not stack with a pistoleer's. Each point in general ranged aiming and also the +aiming bonus mods count as a 1 point increase of accuracy so +30 general ranged aiming and +10 pistol aiming is the equivilant of +40 pistol accuracy.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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aim
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/string/en/
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cbt_spam.stf
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internal_command_string
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You carefully aim at %TT.
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%TU aims carefully at you.
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%TU carefully aims at %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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