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Description
/maskscent: Masks your scent from aggressive creatures for a short time.
Command: /maskscent
CommandQueue Entry: maskscent (B0F4C4B6)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Scout
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This document is related to the Scout Profession.
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Ability Breakdown & Details
Mask scent is an ability that allows a player an increased chance at avoiding aggro from hostile creatures. Maskscent is based on the Mask Scent modifier. The equation takes into account your MS modifier, your speed (whether walking, prone or running) and the relative creature level of the creature who is trying to detect you. So as your MS modifier increases (with each level of Exploration), your chances of successfully getting XP and staying safe with mask scent increase. Each time you get within the striking range of a creature (based on their ferocity) you will be checked to see if the creature broke your mask scent. 10 creatures mean 10 checks, and with the bit of randomness that is added in to account for luck, you may just get sniffed out even against low level creatures like Kreetles. Mask scent has a duration of 7 minutes and At exploration II, mask scent is on a 60 second time before it can be reapplied after wearing off or breaking. The higher you go up in the exploration tree, the less time it takes to be able to remask your scent after it has been broken. Master Scouts only have to wait 15 seconds to use mask scent again.
When approaching mobs, there is an awareness check beginning at around 40 and up to 64 meters, which will then determine if the mob will break your mask scent. This awareness check will test the player's posture and movement penalty, along with a check agains the mask scent skill level. If an aggressive mob breaks mask scent there is another roll which check swhether the mob will aggro the player that is in range.
Ability Flow
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
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