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Description
/reviveplayer <target>: This very powerful command enables you to revive an almost dead player, bypassing the need to clone if you have the appropriate medical equipment handy.
Command: /revivePlayer
CommandQueue Entry: reviveplayer (C9759876)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Doctor
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This document is related to the Doctor Profession.
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Ability Breakdown & Details
You must first have the skill revivePlayer, which comes with Master Wound Treatment. You must also have enough medicine use skill to use the resuscitation kit, which is usually in the 50's. Target player must give consent to the doctor in order to be resuciated. There is also a death timer of about 5 minutes in which the player must be revived within else they will have to clone. When a player is revived they have a base stat of 1 point added. Healing Faction rules apply when reviving players, ie neutrals cannot revive an overt/tef player and so forth. If a revived player was overt prior to being revived, they will be revived as overt.
These skills have a range of 6m and are on the treat injury speed modifier.
Ability Flow
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
140
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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