Melee Damage Mitigation 1 (Ability)

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Revision as of 07:10, 16 September 2007 by Ready (Talk | contribs) (Ability Breakdown & Details)

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Ability - Melee Damage Mitigation 1

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Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

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Ability This document relates to Player Abilities.

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Swordsman This document is related to the Swordsman Profession.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

To determine the amount of the reduction the following formula is used:

Max Damage - Min Damage = Range Range x Remaining Percentage = New Range Min Damage + New Range = New Max Damage


Example 1:

To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.


250 - 100 = 150
150 x 40% = 60
100 + 60 = 160

This makes the new damage range 100-160.



Example 2:

Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Master Force Defender (45 Jedi Toughness) wearing an AP1 40% Stun PSG, AP1 39% Stun Composite, and that is currently under the affect of Synthsteak (43% damage reduction) is attacked by a Dark Trooper with a base damage of (400-500) using a Stun Baton (AP0 320-330 Stun damage) with One-Hand Hit 3 (4.0 special move damage modifier), while intimidated.

1) Base damage ranges:
min damage = 400 + 320 = 720
max damage = 500 + 330 = 830

2) Melee Mitigation:
mitigated max damage = 720 + ((830 – 720) * ((100 - 60) / 100)) = 764

So, after mitigation, the current attack damage range is 720-764. 



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0