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Description
/diveshot: A diving shot will cause you to dive and attack at the same time, leaving you in a prone position.
Command: /diveShot
CommandQueue Entry: diveshot (857FCDD0)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
This is a single target ranged attack. This ability can be used while standing.
Ability Flow
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node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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diveshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Dive Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Dive Shot on you for %DI points of damage, but you block it!
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%TU uses Dive Shot on %TT for %DI points of damage, but %ST blocks it!
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diveshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Dive Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Dive Shot on you for %DI points of damage, but you counterattack!
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%TU uses Dive Shot on %TT for %DI points of damage, but %ST counterattacks!
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diveshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Dive Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Dive Shot on you for %DI points of damage, but you evade it.
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%TU uses Dive Shot on %TT for %DI points of damage, but %ST evades it.
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diveshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Dive Shot on %TT for %DI points of damage!
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%TU uses Dive Shot on you for %DI points of damage!
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%TU uses Dive Shot on %TT for %DI points of damage!
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diveshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Dive Shot misses %TT.
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%TU's Dive Shot misses you.
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%TU's Dive Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0.5
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Action cost |
0.75
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Mind cost |
0.5
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Force cost |
0
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Damage |
2.5
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Delay Time |
1.8
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