Meditate (Skill Modifier)

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Revision as of 01:25, 18 September 2007 by Ready (Talk | contribs) (Formulas)

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Skill Modifier - Meditate

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Description

As this skill modifier increases, the effects of the /meditate command become more potent.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Teras Kasi This document is related to the Teras Kasi Profession.

Skill Mod Details

Formulas

1. Needs a formula to show how each level affects poison/disease/wound healing rates.


Tick rates for wound and dot healing seem to be 3 second intervals. Based on the limited information at hand, it seems that meditate at master tk can heal poisons/diseases/bleeds at a rate of 100 units of severity (dot strength) per tick every 3 seconds. Information suggests that meditation skill level affects the size of the healing amount done per level.


A recommendation at the amount for dot strength healing per tick is that it should be scaled at a 1:1 ratio with meditation skill, meaning 1 point of dot strength, per tick, is healed for every 1 point of meditation skill the player acquires. This will allow for some scaling to occur as the player advances their character. For example a novice tk with +15 meditation skill, when hit with a 100 point bleed will begin healing the bleed off at 15 points per tick.


Wound heals rates seem to be a random number set within a range which is determined by the meditation skill. Wound healing range seems to be from 10-35 wounds at teras kasi master with 30 being the average, and 10-30 at meditation 4 with 20 being the average. TKM seems to have less variance in the frequency of larger size heals of the wounds than at meditation 4 however.

== Sources ==