Ability - Heal All Self 1
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Description
/healAllSelf1: Repairs a moderate amount of damage to all of your Health, Action, and Mind pools.
Command: /healAllSelf1
CommandQueue Entry: healallself1 (1132654E)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Heals 500 health, action and mind damage on self. This cannot be used on another target. This force cost of this ability increases based on the number of damage healed.
Ability Flow
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rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
340
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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