ClientRandomNameRequest
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Revision as of 10:42, 28 September 2007 by Snow (Talk | contribs) (Protected "ClientRandomNameRequest": Page is complete. [edit=sysop:move=sysop])
Client Packet - ClientRandomNameRequest (D6D1B6D1)
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Struct
Variable DescriptionsOpperand_Count = 2 Opcode = D6D1B6D1 Player_Race_IFF_String: This string is the location of the race object of the new character. "object/creature/player/*.iff" Note: Do not confused with creature objects, or any other object types. These are located in the player objects folder. Used also in character listing and char creation. |
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