Weapons (Game Mechanics)

From SWGANH Wiki
Revision as of 18:52, 18 March 2008 by Ready (Talk | contribs) (Weapon Types)

Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Weapon Mechanics Overview

Weapons are broken up into two main categories: melee weapons and ranged weapons. Melee weapons require you to be close to your enemy and ranged weapons will fire a projectile from a distance.
Melee weapons can be broken down into sub-categories. They are as follows:

Unarmed Combat - Fighting with no weapon equipped is considered melee combat. Brawling is the fastest melee style, but the lowest potential for damage output.

One-handed Sword - One-handed melee weapons are usually bladed and easy to swing. A one-handed weapon is a little slower than brawling, but the weapon will cause more damage than your fists.

Two-handed Sword - Similar to one-handed weapons, these are usually bladed but they are someone heaver. That makes them slower than their one-handed counterparts, but the extra weight allows more damage to be dealt.

Polearm - The largest of the melee weapons, these can be either bladed or blunt. These can sometimes be difficult to wield and as a result they are generally the slowest melee weapons to use. However, the sheer size of these weapons makes them the most dangerous to your enemies.



Ranged weapons are also broken down into sub-categories. They are as follows:


Pistol - These small weapons are easy to carry and even easier to conceal. Their small size yields a relatively low damage output, but they recharge quickly allowing for a rapid rate of fire. The effectiveness of a pistol drops off at long ranges; they are usually used only for short range combat.


Carbine - These are good mid-range weapons. Carbines have a little trouble hitting targets at very long or very short distances, so at these ranges you may want to aim carefully. The capabilities of a carbine weapon allow for moderate damage output along with a fairly decent recharge rate.

Rifle - Made to destroy enemies from afar, these weapons are most effective from long ranges. The sheer power behind a rifle makes it difficult to attack targets at a short range, but from a distance, a rifle has the highest damage potential of any ranged weapon. This does not come without a price however, as the power drain on a rifle makes for a long recharge time and a slow rate of fire.

Additionally, there is also a category of weapons known as heavy weapons. These generally include grenades and rocket launchers, and can only be used effectively by a few professions. The disadvantage to these types of weapons is that they are expendable, and can be used only a limited number of times.

Simply examine a weapon if you wish to check the damage output, attack speed, and range information.


Weapon Attributes

Weapon attributes are the modifiers and statistics found on a weapon. Weapons come from three sources: Crafting, Loot and as part of Quest rewards. Every type of weapon has a unique range of stats which can vary depending on the resources used in crafting or the luck of the player when the game randomly generates stats on a weapon that is given as loot.

The attributes are, divided into the following categories.


1. Variation Of:

This attribute spawns on any weapon that has had its base type name changed. For player crafted weapons this type change occurs when the player renames the weapon from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the weapon now indicates that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exceptional or legendary tags.

2. Certified :

This attribute is present on all weapons and indicates whether the player has the necessary skill certification requirement to use the weapon by displaying a simple Yes or No. Players who are not certified to use a weapon will suffer a damage penalty when wielding the weapon.

3. Condition:

This attribute is present on all weapons and indicates the current hitpoints remaining on the weapon. The left figure represents the current hitpoints on the weapon and the right represents the total max possible hitpoints. A weapon will begin to lose damage potential if it falls below 25% of the max possible condition. If a weapon reaches 0 condition it will lose its damage.

4. Volumn

Represents the current container contents of the weapon.


5. Uses Remaining

Attribute found only on consumables such as grenades or heavy weapons. This displays the amount of times the item can be used before it expires and is removed from the players inventory.

6. Object Creator

This attribute appears only on crafted weapons, components or looted components. The crafter's name is listed here.

7. Serial Number

This attribute only appears on crafted weapons. This represents the alphanumeric code given to the item.

8. Skill Mods:

This attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Weapons are allowed up to 3 skill mods. The exception to this are the special Corsec loot weapons which have innate speed mods to them. These weapons can have up to 4 total skill mods.

9. Armor Piercing

This attribute represents the armor piercing rating of the weapon. Some weapons have the ability to cause bonus damage in the form of armor piercing. Weapons that do not have this are represented as having none.


10. Attack Speed

This attribute lists how fast the weapon will attack at. This value cannot go under 1 second.


11. Damage

Damage is broken up into 4 parts consisting of the type of damage that the weapon does, the weapons minimum to maximum damage range and the wound chance of the weapon. There are a number of damage options available to weapons. These damage types come in the forms of kinetic, heat, energy, cold, stun, electricity, acid, blast and lightsaber damage. These damage types may offer special bonuses versus weak targets. Wound chance represents the chance to cause a bleeding effect on a player when attacking with this weapon.

12. Range modifiers:

This attribute appears on all weapons. This indicates the accuracy bonuses or penalties that a player suffers when using a weapon. Point blank Range indicates the bonus or penalty applied to the player using this particular weapon at 0 meters from the target. Ideal range indicates the accuracy modifier by using the weapon at its ideal location. Max range represents the accuracy modifier applied when the target is being attacked at the maximum possible range for the weapon to attack at.

13. Special Attack Cost

This represents the base HAM costs that a player expends when using specials with this weapon. Special attack ham multipliers are calculated against this base ham cost for each stat pool in order to derive the value taken away from the player's pools.


14. Force Power Cost


This attribute is limited to light saber weapons only. This represents the base force power cost that a player expends when using specials with this weapon. Special attack force multipliers are calculated against this base cost on the weapon in order to derive the value taken away from the player's pool.

15. Damage Over Time:

This attribute is used when a weapon has a dot effect on it. Weapons are allowed to have 1 DOT effect added to them. This dot can be of any type such as poison, fire, or disease. The DOT effect can be to any random ham pool such as health, action or mind. The only exceptions to this are from night sister lances, donkuwah knives, Nyax Sword, curved nyax swords and janta knives which have an innate dots, and cannot have another dot of the same type spawned on the item. These items can have 2 dots, but as mentioned the second dot must not be of the same time, i.e no health poison plus health poison 2nd dot allowed.


16. Power Up:

This attribute is seen on a weapon when a weapon power up has been placed on it. This attribute remains so long as the uses on the power up have not expired. See using Power Ups for more information.

17. ***Special Note***

This attribute appears when a player places an item within an anti decay kit.


17. Weapon Attributes:


This attribute appears when a player has had their weapon sliced by a smuggler.



Player Crafted Unnamed Item
Player Crafted renamed Item
Exceptional Weapon with Powerup, Dot, Mods, Sliced and Anti Decay Kit


Night Sister Lance with 2 dots


Weapon Types

Below is a list of every usable weapon in the game.


Weapon ID Weapon Name Damage Type Armor Piercing Rating Method Obtained Obtained From


blacksun_razor A Blacksun Razor Knuckler Heat Light Crafted
sword_lightsaber_training A Training Lightsaber Lightsaber Medium Crafted
heavy_acid_beam Acid Stream Launcher Acid Medium Crafted
mine_a_v Anti-Vehicular Mine Head Light Crafted
rifle_beam Beam Rifle Energy Light Crafted, Looted
rifle_berserker Berserker Rifle Heat None Crafted
victor_baton_gaderiffi Black Metal Gaderiffi Baton Kinetic Light Quest Victor Visalis
sword_2h_blacksun_hack Black Sun Executioner's Hack Kinetic Medium Crafted
rifle_bowcaster Bowcaster Energy None Crafted, Looted
grenade_fragmentation_light C12 Fragmentation Grenade Blast None Crafted, Looted
grenade_fragmentation C22 Fragmentation Grenade Blast Light Crafted, Looted
carbine_cdef CDEF Carbine Energy None Crafted, Looted
pistol_cdef CDEF Pistol Energy None Crafted, Looted
rifle_cdef CDEF Rifle Energy None Crafted, Looted
carbine_cdef_corsec Corsec CDEF Carbine Energy None Loot Corsec NPCs
pistol_cdef_corsec Corsec CDEF Pistol Energy None Loot Corsec NPCs
pistol_scout_blaster_corsec Corsec Scout Blaster Energy None Loot Corsec NPCs
grenade_cryoban CryoBan Grenade Cold Light Crafted, Looted
sword_curved_nyax Curved Nyax Sword Kinetic None Loot Lord Nyax NPCs
sword_02 Curved Sword Kinetic None Crafted, Looted
pistol_d18 D18 Pistol Energy None Crafted, Looted
knife_dagger Dagger Kinetic None Crafted, Looted
pistol_de_10 DE-10 Pistol Energy Light Crafted
carbine_dh17 DH17 Carbine Energy None Crafted, Looted
pistol_dh17 DH17 Pistol Energy None Crafted, Looted
carbine_dh17_short DH17 Short Carbine Energy None Crafted, Looted
pistol_dl44_metal DL44 Metal Pistol Energy None Crafted, Looted
pistol_dl44 DL44 Pistol Energy None Crafted, Looted
rifle_dlt20 DLT20 Rifle Energy None Crafted, Looted
rifle_dlt20a DLT20a Rifle Energy None Crafted, Looted
knife_donkuwah Donkuwah Knife Kinetic None Loot Donkuwah NPCs
lance_lightsaber_gen5 Double-Bladed Fifth Generation Lightsaber Lightsaber Medium Crafted
lance_lightsaber_gen1 Double-Bladed First Generation Lightsaber Lightsaber Medium Crafted
lance_lightsaber_gen4 Double-Bladed Fourth Generation Lightsaber Lightsaber Medium Crafted
lance_lightsaber_gen2 Double-Bladed Second Generation Lightsaber Lightsaber Medium Crafted
lance_lightsaber_gen3 Double-Bladed Third Generation Lightsaber Lightsaber Medium Crafted
mine_drx DRX Mine Blast Medium Crafted
pistol_dx2 DX2 Pistol Acid Light Crafted, Looted
carbine_dxr6 DXR6 Carbine Acid Light Crafted, Looted
carbine_e11 E11 Carbine Energy Light Crafted, Looted
rifle_e11 E11 Rifle Energy Medium Crafted, Looted
carbine_ee3 EE3 Carbine Heat None Crafted, Looted
carbine_elite Elite Carbine Energy Light Crafted, Looted
carbine_e11_quest Enhanced E11 Carbine Energy Light Crafted
pistol_fwg5_quest Featherweight FWG5 Pistol Heat None Crafted
sword_lightsaber_gen5 Fifth Generation Lightsaber Lightsaber Medium Crafted
sword_lightsaber_gen1 First Generation Lightsaber Lightsaber Medium Crafted
rifle_flame_thrower Flame Thrower Heat None Crafted, Looted
sword_lightsaber_gen4 Fourth Generation Lightsaber Lightsaber Medium Crafted
pistol_fwg5 FWG5 Pistol Heat None Crafted, Looted
baton_gaderiffi Gaderiffi Baton Kinetic None Crafted, Looted
sword_2h_axe_quest Gamorrean Battleaxe Kinetic Medium Quest Barada as part of Jabba's Themepark
pistol_geonosian_sonic_blaster Geonosian Sonic Blaster Stun None Crafted, Looted
grenade_glop Glop Grenade Acid None Crafted, Looted
sword_2h_katana_quest Grooved Two-handed Sword Kinetic Medium Quest Jan Dodonna as part of Rebel Themepark, Emperor Palpatine as part of Imperial Themepark
rifle_acid_beam Heavy Acid Rifle Acid None Crafted, Looted
axe_heavy_duty Heavy Axe Kinetic None Crafted, Looted
heavy_particle_beam Heavy Particle Beam Cannon Energy Heavy Crafted
grenade_imperial_detonator Imperial Detonator Blast Light Crafted, Looted
knife_vibroblade_quest Jagged Vibroblade Kinetic Light Quest Jan Dodonna as part of Rebel Themepark
knife_janta Janta Knife Kinetic None Loot Janta NPCs
lance_staff_janta Janta Staff Kinetic Loot Janta NPCs
rifle_jawa_ion Jawa Ion Rifle Stun Light Crafted, Looted
lance_controllerfp Lance Kinetic None Crafted, Looted
carbine_laser Laser Carbine Energy Medium Crafted, Looted
rifle_laser Laser Rifle Energy Medium Crafted, Looted
pistol_launcher Launcher Pistol Blast None Crafted, Looted
rifle_lightning Light Lightning Cannon Electricity Light Crafted, Looted
heavy_lightning_beam Lightning Beam Cannon Electricity Light Crafted
carbine_e11_victor_quest Lithitanium Carbine Energy Light Quest Victor Visalis
rifle_victor_tusken Lithitanium Rifle Energy Light Quest Victor Visalis
lance_vibro_axe Long Vibro Axe Kinetic Medium Crafted, Looted
lance_staff_metal Metal Staff Kinetic None Crafted, Looted
pistol_republic_blaster_quest Modified Republic Blaster Energy Light Crafted
lance_nightsister Nightsister Energy Lance Energy Light Crafted
lance_controllerfp_nightsister Nightsister Lance Kinetic None Loot Nightsister NPCs
sword_nyax Nyax Sword Kinetic None Loot Lord Nyax NPCs
carbine_nym_slugthrower Nym's Slug-thrower Carbine Acid Light Quest Nym
sword_2h_maul Power Hammer Blast Medium Crafted, Looted
pistol_power5 Power5 Pistol Energy None Crafted, Looted
grenade_proton Proton Grenade Heat Light Crafted, Looted
sword_blade_rantok Rantok Kinetic None Loot Valarian Warehouse (part of Jabba's Themepark
lance_staff_wood_s2 Reinforced Combat Staff Kinetic None Crafted, Looted
pistol_republic_blaster Republic Blaster Energy Light Crafted, Looted
rocket_launcher Rocket Launcher Blast Heavy Crafted
sword_blade_ryyk Ryyk Blade Kinetic None Crafted, Looted
bestine_quest_sword Savage Blackmetal Mace
pistol_scatter Scatter Pistol Acid Light Crafted, Looted
pistol_scout_blaster Scout Blaster Energy None Crafted, Looted
sword_2h_scythe Scythe Blade Kinetic Medium Crafted
sword_lightsaber_gen2 Second Generation Lightsaber Lightsaber Medium Crafted
rifle_sg82 SG82 Rifle Cold None Crafted, Looted
rifle_spraystick Spraystick Energy None Crafted, Looted
pistol_srcombat SR Combat Pistol Energy Light Crafted, Looted
knife_stone Stone Knife Kinetic None Loot NPCs
pistol_striker Striker Pistol Kinetic None Crafted, Looted
baton_stun Stun Baton Stun None Crafted, Looted
knife_survival Survival Knife Kinetic None Crafted, Looted
sword_01 Sword Kinetic None Crafted, Looted
rifle_t21 T21 Rifle Energy Heavy Crafted, Looted
pistol_tangle Tangle Pistol Stun None Crafted, Looted
rifle_tenloss_dxr6_disruptor Tenloss DXR-6 Disruptor Rifle Acid Medium Crafted, Looted
grenade_thermal_detonator Thermal Detonator Blast Medium Crafted, Looted
sword_lightsaber_gen3 Third Generation Lightsaber Lightsaber Medium Crafted
rifle_quest_tusken Tusken King's Rifle Kinetic None Quest Borvo The Hutt's Quest as part of Huff Darklighter chain
rifle_tusken Tusken Rifle Kinetic Light Crafted, Looted
sword_2h_axe Two-handed Axe Kinetic Medium Crafted, Looted
sword_2h_cleaver Two-handed Cleaver Kinetic Medium Crafted, Looted
sword_2h_katana Two-handed Curved Sword Kinetic Medium Crafted, Looted
sword_lightsaber_gen5_2h Two-Handed Fifth Generation Lightsaber Lightsaber Medium Crafted
sword_lightsaber_gen1_2h Two-Handed First Generation Lightsaber Lightsaber Medium Crafted
sword_lightsaber_gen4_2h Two-Handed Fourth Generation Lightsaber Lightsaber Medium Crafted
sword_lightsaber_gen2_2h Two-Handed Second Generation Lightsaber Lightsaber Medium Crafted
sword_lightsaber_gen3_2h Two-Handed Third Generation Lightsaber Lightsaber Medium Crafted
axe_vibro Vibro Axe Kinetic Light Crafted, Looted
vibroknuckler Vibro Knuckler Kinetic Light Crafted, Looted
lance_vibrolance Vibro Lance Electricity Light Crafted, Looted
knife_vibroblade Vibroblade Kinetic Light Crafted, Looted
lance_staff_wood_s1 Wood Staff Kinetic None Crafted, Looted
mine_xg XG Mine Blast Light Crafted
grenade_bug_bomb Zicx-bug Bomb Blast Medium Quest Goru Rainstealer

Source References

Source Source in Context
Bold text