Weapons (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weapon Mechanics Overview

Weapons are broken up into two main categories: melee weapons and ranged weapons. Melee weapons require you to be close to your enemy and ranged weapons will fire a projectile from a distance.
Melee weapons can be broken down into sub-categories. They are as follows:

Unarmed Combat - Fighting with no weapon equipped is considered melee combat. Brawling is the fastest melee style, but the lowest potential for damage output.

One-handed Sword - One-handed melee weapons are usually bladed and easy to swing. A one-handed weapon is a little slower than brawling, but the weapon will cause more damage than your fists.

Two-handed Sword - Similar to one-handed weapons, these are usually bladed but they are someone heaver. That makes them slower than their one-handed counterparts, but the extra weight allows more damage to be dealt.

Polearm - The largest of the melee weapons, these can be either bladed or blunt. These can sometimes be difficult to wield and as a result they are generally the slowest melee weapons to use. However, the sheer size of these weapons makes them the most dangerous to your enemies.



Ranged weapons are also broken down into sub-categories. They are as follows:


Pistol - These small weapons are easy to carry and even easier to conceal. Their small size yields a relatively low damage output, but they recharge quickly allowing for a rapid rate of fire. The effectiveness of a pistol drops off at long ranges; they are usually used only for short range combat.


Carbine - These are good mid-range weapons. Carbines have a little trouble hitting targets at very long or very short distances, so at these ranges you may want to aim carefully. The capabilities of a carbine weapon allow for moderate damage output along with a fairly decent recharge rate.

Rifle - Made to destroy enemies from afar, these weapons are most effective from long ranges. The sheer power behind a rifle makes it difficult to attack targets at a short range, but from a distance, a rifle has the highest damage potential of any ranged weapon. This does not come without a price however, as the power drain on a rifle makes for a long recharge time and a slow rate of fire.

Additionally, there is also a category of weapons known as heavy weapons. These generally include grenades and rocket launchers, and can only be used effectively by a few professions. The disadvantage to these types of weapons is that they are expendable, and can be used only a limited number of times.

Simply examine a weapon if you wish to check the damage output, attack speed, and range information.


Weapon Attributes

Weapon attributes are the modifiers and statistics found on a weapon. Weapons come from three sources: Crafting, Loot and as part of Quest rewards. Every type of weapon has a unique range of stats which can vary depending on the resources used in crafting or the luck of the player when the game randomly generates stats on a weapon that is given as loot.

The attributes are, divided into the following categories.


1. Variation Of:

This attribute spawns on any weapon that has had its base type name changed. For player crafted weapons this type change occurs when the player renames the weapon from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the weapon now indicates that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exceptional or legendary tags.

2. Certified :

This attribute is present on all weapons and indicates whether the player has the necessary skill certification requirement to use the weapon by displaying a simple Yes or No. Players who are not certified to use a weapon will suffer a damage penalty when wielding the weapon.

3. Condition:

This attribute is present on all weapons and indicates the current hitpoints remaining on the weapon. The left figure represents the current hitpoints on the weapon and the right represents the total max possible hitpoints. A weapon will begin to lose damage potential if it falls below 25% of the max possible condition. If a weapon reaches 0 condition it will lose its damage.

4. Volumn

Represents the current container contents of the weapon.


5. Uses Remaining

Attribute found only on consumables such as grenades or heavy weapons. This displays the amount of times the item can be used before it expires and is removed from the players inventory.

6. Object Creator

This attribute appears only on crafted weapons, components or looted components. The crafter's name is listed here.

7. Serial Number

This attribute only appears on crafted weapons. This represents the alphanumeric code given to the item.

8. Skill Mods:

This attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Weapons are allowed up to 3 skill mods. The exception to this are the special Corsec loot weapons which have innate speed mods to them. These weapons can have up to 4 total skill mods.

9. Armor Piercing

This attribute represents the armor piercing rating of the weapon. Some weapons have the ability to cause bonus damage in the form of armor piercing. Weapons that do not have this are represented as having none.


10. Attack Speed

This attribute lists how fast the weapon will attack at. This value cannot go under 1 second.


11. Damage

Damage is broken up into 4 parts consisting of the type of damage that the weapon does, the weapons minimum to maximum damage range and the wound chance of the weapon. There are a number of damage options available to weapons. These damage types come in the forms of kinetic, heat, energy, cold, stun, electricity, acid, blast and lightsaber damage. These damage types may offer special bonuses versus weak targets. Wound chance represents the chance to cause a bleeding effect on a player when attacking with this weapon.

12. Range modifiers:

This attribute appears on all weapons. This indicates the accuracy bonuses or penalties that a player suffers when using a weapon. Point blank Range indicates the bonus or penalty applied to the player using this particular weapon at 0 meters from the target. Ideal range indicates the accuracy modifier by using the weapon at its ideal location. Max range represents the accuracy modifier applied when the target is being attacked at the maximum possible range for the weapon to attack at.

13. Special Attack Cost

This represents the base HAM costs that a player expends when using specials with this weapon. Special attack ham multipliers are calculated against this base ham cost for each stat pool in order to derive the value taken away from the player's pools.


14. Force Power Cost


This attribute is limited to light saber weapons only. This represents the base force power cost that a player expends when using specials with this weapon. Special attack force multipliers are calculated against this base cost on the weapon in order to derive the value taken away from the player's pool.

15. Damage Over Time:

This attribute is used when a weapon has a dot effect on it. Weapons are allowed to have 1 DOT effect added to them. This dot can be of any type such as poison, fire, or disease. The DOT effect can be to any random ham pool such as health, action or mind. The only exceptions to this are from night sister lances, donkuwah knives, Nyax Sword, curved nyax swords and janta knives which have an innate dots, and cannot have another dot of the same type spawned on the item. These items can have 2 dots, but as mentioned the second dot must not be of the same time, i.e no health poison plus health poison 2nd dot allowed.


16. Power Up:

This attribute is seen on a weapon when a weapon power up has been placed on it. This attribute remains so long as the uses on the power up have not expired. See using Power Ups for more information.

17. ***Special Note***

This attribute appears when a player places an item within an anti decay kit.


18. Weapon Attributes:


This attribute appears when a player has had their weapon sliced by a smuggler.



Player Crafted Unnamed Item
Player Crafted renamed Item
Exceptional Weapon with Powerup, Dot, Mods, Sliced and Anti Decay Kit


Night Sister Lance with 2 dots

Weapon Types

Below is a list of every usable weapon in the game.


Weapon Name Damage Type Armor Piercing Rating Method Obtained Obtained From Category



A Blacksun Razor Knuckler Heat Light Crafted A Razor Knuckler Schematic Melee Weapon
A Training Lightsaber Lightsaber Medium Crafted
Acid Stream Launcher Acid Medium Crafted Heavy Weapon
Anti-Vehicular Mine Head Light Crafted Mine
Beam Rifle Energy Light Crafted, Looted Rifle
Berserker Rifle Heat None Crafted Berserker Rifle Schematic Rifle
Black Metal Gaderiffi Baton Kinetic Light Quest Victor Visalis Melee Weapon
Black Sun Executioner's Hack Kinetic Medium Crafted Executioner's Hack Schematic 2-Handed Melee Weapon
Bowcaster Energy None Crafted, Looted Rifle
C12 Fragmentation Grenade Blast None Crafted, Looted Thrown Weapon
C22 Fragmentation Grenade Blast Light Crafted, Looted Thrown Weapon
CDEF Carbine Energy None Crafted, Looted Carbine
CDEF Pistol Energy None Crafted, Looted Pistol
CDEF Rifle Energy None Crafted, Looted Rifle
Corsec CDEF Carbine Energy None Loot Corsec NPCs Carbine
Corsec CDEF Pistol Energy None Loot Corsec NPCs Pistol
Corsec Scout Blaster Energy None Loot Corsec NPCs Pistol
CryoBan Grenade Cold Light Crafted, Looted Thrown Weapon
Curved Nyax Sword Kinetic None Loot Lord Nyax NPCs 1-Handed Melee Weapon
Curved Sword Kinetic None Crafted, Looted 1-Handed Melee Weapon
D18 Pistol Energy None Crafted, Looted Pistol
Dagger Kinetic None Crafted, Looted 1-Handed Melee Weapon
DE-10 Pistol Energy Light Crafted DE-10 Pistol Schematic Pistol
DH17 Carbine Energy None Crafted, Looted Carbine
DH17 Pistol Energy None Crafted, Looted Pistol
DH17 Short Carbine Energy None Crafted, Looted Carbine
DL44 Metal Pistol Energy None Crafted, Looted Pistol
DL44 Pistol Energy None Crafted, Looted Pistol
DLT20 Rifle Energy None Crafted, Looted Rifle
DLT20a Rifle Energy None Crafted, Looted Rifle
Donkuwah Knife Kinetic None Loot Donkuwah NPCs 1-Handed Melee Weapon
Double-Bladed Fifth Generation Lightsaber Lightsaber Medium Crafted
Double-Bladed First Generation Lightsaber Lightsaber Medium Crafted
Double-Bladed Fourth Generation Lightsaber Lightsaber Medium Crafted
Double-Bladed Second Generation Lightsaber Lightsaber Medium Crafted
Double-Bladed Third Generation Lightsaber Lightsaber Medium Crafted
DRX Mine Blast Medium Crafted Mine
DX2 Pistol Acid Light Crafted, Looted Pistol
DXR6 Carbine Acid Light Crafted, Looted Carbine
E11 Carbine Energy Light Crafted, Looted Carbine
E11 Rifle Energy Medium Crafted, Looted Rifle
EE3 Carbine Heat None Crafted, Looted Carbine
Elite Carbine Energy Light Crafted, Looted Carbine
Enhanced E11 Carbine Energy Light Crafted Schematic: Enhanced E11 Carbine Carbine
Featherweight FWG5 Pistol Heat None Crafted Schematic: Featherweight FWG5 Pistol Pistol
Fifth Generation Lightsaber Lightsaber Medium Crafted
First Generation Lightsaber Lightsaber Medium Crafted
Flame Thrower Heat None Crafted, Looted Special Heavy Weapon
Fourth Generation Lightsaber Lightsaber Medium Crafted
FWG5 Pistol Heat None Crafted, Looted Pistol
Gaderiffi Baton Kinetic None Crafted, Looted Melee Weapon
Gamorrean Battleaxe Kinetic Medium Quest Barada as part of Jabba's Themepark 2-Handed Melee Weapon
Geonosian Sonic Blaster Stun None Crafted, Looted Geonosian Sonic Blaster Schematic, Crazed Geonosian Guard, Mercenary Sentry Pistol
Glop Grenade Acid None Crafted, Looted Thrown Weapon
Grooved Two-handed Sword Kinetic Medium Quest Jan Dodonna as part of Rebel Themepark, Emperor Palpatine as part of Imperial Themepark 2-Handed Melee Weapon
Heavy Acid Rifle Acid None Crafted, Looted Special Heavy Weapon
Heavy Axe Kinetic None Crafted, Looted 2-Handed Melee Weapon
Heavy Particle Beam Cannon Energy Heavy Crafted Heavy Weapon
Imperial Detonator Blast Light Crafted, Looted Thrown Weapon
Jagged Vibroblade Kinetic Light Quest Jan Dodonna as part of Rebel Themepark 1-Handed Melee Weapon
Janta Knife Kinetic None Loot Janta NPCs 1-Handed Melee Weapon
Janta Staff Kinetic Loot Janta NPCs Polearm
Jawa Ion Rifle Stun Light Crafted, Looted Rifle
Lance Kinetic None Crafted, Looted Polearm
Laser Carbine Energy Medium Crafted, Looted Carbine
Laser Rifle Energy Medium Crafted, Looted Rifle
Launcher Pistol Blast None Crafted, Looted Pistol
Light Lightning Cannon Electricity Light Crafted, Looted Special Heavy Weapon
Lightning Beam Cannon Electricity Light Crafted Heavy Weapon
Lithitanium Carbine Energy Light Quest Victor Visalis Carbine
Lithitanium Rifle Energy Light Quest Victor Visalis Rifle
Long Vibro Axe Kinetic Medium Crafted, Looted Polearm
Metal Staff Kinetic None Crafted, Looted Polearm
Modified Republic Blaster Energy Light Crafted Schematic: Modified Republic Blaster Pistol
Nightsister Energy Lance Energy Light Crafted Nightsister Energy Lance Schematic Polearm
Nightsister Lance Kinetic None Loot Nightsister NPCs Polearm
Nyax Sword Kinetic None Loot Lord Nyax NPCs 1-Handed Melee Weapon
Nym's Slug-thrower Carbine Acid Light Quest Nym Carbine
Power Hammer Blast Medium Crafted, Looted 2-Handed Melee Weapon
Power5 Pistol Energy None Crafted, Looted Pistol
Proton Grenade Heat Light Crafted, Looted Thrown Weapon
Rantok Kinetic None Loot Valarian Warehouse (part of Jabba's Themepark 1-Handed Melee Weapon
Reinforced Combat Staff Kinetic None Crafted, Looted Polearm
Republic Blaster Energy Light Crafted, Looted Pistol
Rocket Launcher Blast Heavy Crafted Heavy Weapon
Ryyk Blade Kinetic None Crafted, Looted 1-Handed Melee Weapon
Savage Blackmetal Mace
Scatter Pistol Acid Light Crafted, Looted Pistol
Scout Blaster (Schematic)Scout Blaster Energy None Crafted, Looted Pistol
Scythe Blade Kinetic Medium Crafted Scythe Blade Schematic 2-Handed Melee Weapon
Second Generation Lightsaber Lightsaber Medium Crafted
SG82 Rifle Cold None Crafted, Looted Rifle
Spraystick Energy None Crafted, Looted Rifle
SR Combat Pistol Energy Light Crafted, Looted Pistol
Stone Knife Kinetic None Loot 1-Handed Melee Weapon
Striker Pistol (Schematic)Striker Pistol Kinetic None Crafted, Looted Pistol
Stun Baton Stun None Crafted, Looted Melee Weapon
Survival Knife Kinetic None Crafted, Looted 1-Handed Melee Weapon
Sword Kinetic None Crafted, Looted 1-Handed Melee Weapon
T21 Rifle Energy Heavy Crafted, Looted Rifle
Tangle Pistol Stun None Crafted, Looted Pistol
Tenloss DXR-6 Disruptor Rifle Acid Medium Crafted, Looted Geonosian Tenloss DXR-6 Schematic, Mercenary Sentry Rifle
Thermal Detonator Blast Medium Crafted, Looted Thrown Weapon
Third Generation Lightsaber Lightsaber Medium Crafted
Tusken King's Rifle Kinetic None Quest Borvo The Hutt's Quest as part of Huff Darklighter chain Rifle
Tusken Rifle Kinetic Light Crafted, Looted Rifle
Two-handed Axe Kinetic Medium Crafted, Looted 2-Handed Melee Weapon
Two-handed Cleaver Kinetic Medium Crafted, Looted 2-Handed Melee Weapon
Two-handed Curved Sword Kinetic Medium Crafted, Looted 2-Handed Melee Weapon
Two-Handed Fifth Generation Lightsaber Lightsaber Medium Crafted
Two-Handed First Generation Lightsaber Lightsaber Medium Crafted
Two-Handed Fourth Generation Lightsaber Lightsaber Medium Crafted
Two-Handed Second Generation Lightsaber Lightsaber Medium Crafted
Two-Handed Third Generation Lightsaber Lightsaber Medium Crafted
Vibro Axe Kinetic Light Crafted, Looted 2-Handed Melee Weapon
Vibro Knuckler Kinetic Light Crafted, Looted Melee Weapon
Vibro Lance Electricity Light Crafted, Looted Polearm
Vibroblade Kinetic Light Crafted, Looted 1-Handed Melee Weapon
Wood Staff Kinetic None Crafted, Looted Polearm
XG Mine Blast Light Crafted Mine
Zicx-bug Bomb Blast Medium Quest Goru Rainstealer Thrown Weapon

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