QuestTaskTimerData (00000444)
From SWGANH Wiki
Object Controller - ShipHit (00000433)
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Struct
cAble 05 00 #Operand 46 5E CE 80 #ObjController 1B 00 00 00 33 04 00 00 #shipHit 59 07 4C 49 47 00 00 00 #Enemyship 00 00 00 00 #UnknownINT A0 65 81 43 #vector= Up_w (float) 90 27 BC 42 90 BC 71 43 00 00 00 00 #Vector = HitLocation 00 00 00 00 00 00 00 00 01 00 00 00 #HitType (This shown up as 00,01,02,03) 87 71 76 3F #Integrity: float= (0.962670) 61 D6 79 3F #previousIntegrity: Float (0.975927) Note on HitTypes 01 hitLight 02 hitMedium 03 hitHeavy |