Description
Template (Game Messages)
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Mechanics
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This document is about game mechanics.
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Stimpack Experimentation Mechanics
Items Affected
1. Small Stimpack - A
2. Small Stimpack - B
3. Small Stimpack - C
4. Small Stimpack - D
5. Small Stimpack - E
Experimentation Lines
Stimpacks have 3 lines of experimentation.
1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E stimpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that stimpacks type A and B have a default Skill use of 5 which is not experimentable.
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Health Damage, Heal Action Damage.
Item Attributes
Source References
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