State Cure Crafting (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
State Cure Experimentation MechanicsItems Affected1. Blinded State Medpack - A Experimentation LinesThese items have 2 lines of experimentation.
The Experimental Charges line on these items depends on 33% OQ and 66% UT. Experimentation on this line increases the Uses Remaining attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
Transferred Component AttributesThese are the attributes that appear on the components that are used in the cure packs. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Charges Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on all versions of these items. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for cure dizzy packs. Item AttributesSource References
|
Bold text |