Chef Food Components (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Chef Food Component Experimentation Mechanics

Items Affected

1. Alcohol
2. Bantha Butter
3. Barrel
4. Cask
5. Heavy Food Additive
6. Medium Food Additive
7. Protato
8. Soypro
9. Sweet Cake Mix

Experimentation Lines

There is no experimentation available to these items.

Item Attributes

Variation Of

This attribute spawns on any item that has had its base type name changed. For player crafted foods/spicesdrinks this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For looted items, this attribute occurs only on items that have been given the exceptional or legendary tags.

Volumn

Represents the current container contents of the item.

Object Creator

This attribute appears only on crafted items. The crafter's name is listed here.

Serial Number

This attribute only appears on crafted items. This represents the alphanumeric code given to the item. Note, containers do not have serial numbers. This is one of the exceptions to the general rule that all items are given serial numbers. The absence of a serial means that these items can be used in any production run where containers are required.

Transferred Component Attributes

Source References

Source Source in Context
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