Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Ship Armor Crafting Experimentation Mechanics
Items Affected
1. Booster Overdriver - Mark I
2. Booster Overdriver - Mark II
3. Booster Overdriver - Mark III
4. Booster Overdriver - Mark IV
5. Booster Overdriver - Mark V
Experimentation Lines
These items have 3 lines of experimentation available.
1. Experimental Booster Acceleration
2. Experimental Booster Speed
3. Experimental Mass
The Experimental Booster Acceleration line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Acceleration attribute on these items.
The Experimental Booster Speed line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Speed attribute on these items.
The Experimental Mass line depends on 66% OQ and 22% PE. Experimentation on this line will decrease the Mass attribute on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volumn:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Armor:
This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
Hitpoints:
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Mass:
This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.
Source References
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