Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Ship Armor Crafting Experimentation Mechanics
Items Affected
1. Extended Life Fuel Cell - Mark I
2. Extended Life Fuel Cell - Mark II
3. Extended Life Fuel Cell - Mark III
4. Extended Life Fuel Cell - Mark IV
5. Extended Life Fuel Cell - Mark V
Experimentation Lines
These items have 2 lines of experimentation available.
1. Experimental Booster Energy
2. Experimental Booster Recharge Rate
The Experimental Booster Energy line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Energy attribute on these items.
The Experimental Booster Recharge Rate line depends on 33% OQ and 66% PE. Experimentation on this line will decrease the Booster Recharge Rate attribute on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volumn:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Booster Recharge Rate:
- The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
- Note: Boosters do not recharge while in use.
Booster Energy:
- The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational.
Source References
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