Reactor Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Reactor Crafting Experimentation Mechanics

Items Affected

1. Mark I Fusion Reactor
2. Mark II Fusion Reactor
3. Mark III Fusion Reactor
4. Mark IV Fusion Reactor
5. Mark V Fusion Reactor

Experimentation Lines

These items have 9 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Energy Generation
3. Experimental Mass
4. Experimental Maximum Hitpoints


The Experimental Armor Hitpoints line depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Energy Generation line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Reactor Generation Rate attribute on these items.


The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items.


The Experimental Maximum Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.



Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.



Reactor Generation Rate:

  • Similar to the Mass attribute, each piece of equipment draws a certain number of energy units from the ship's reactor. A superior reactor has a high EGR, saving you points in Energy Maintenance in your other equipment. It also allows for more advanced, higher maintenance equipment.

Transferred Component Attributes

Booster Recharge Rate:

Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will decrease the Booster Recharge Rate attribute on these items.


Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will increase the Booster Recharge Rate attribute on these items.


Booster Energy:

Adding in Extended Life Fuel Cell - Mark I, Extended Life Fuel Cell - Mark II, Extended Life Fuel Cell - Mark III, Extended Life Fuel Cell - Mark IV, Extended Life Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.


Adding in Fast Charge Fuel Cell - Mark I, Fast Charge Fuel Cell - Mark II, Fast Charge Fuel Cell - Mark III, Fast Charge Fuel Cell - Mark IV, Fast Charge Fuel Cell - Mark V components will decrease the Booster Energy attribute on these items.


Adding in Heavy Fuel Cell - Mark I, Heavy Fuel Cell - Mark II, Heavy Fuel Cell - Mark III, Heavy Fuel Cell - Mark IV, Heavy Fuel Cell - Mark V components will increase the Booster Energy attribute on these items.



Booster Energy Consumption:


Adding in Heavy Fuel Cell - Mark I, Heavy Fuel Cell - Mark II, Heavy Fuel Cell - Mark III, Heavy Fuel Cell - Mark IV, Heavy Fuel Cell - Mark V components will increase the Booster Energy Consumption attribute on these items.



Mass:

Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Mass attribute on these items.


Booster Speed:

Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Top Booster Speed attribute on these items.


Booster Acceleration:

Adding in Booster Overdriver - Mark I, Booster Overdriver - Mark II, Booster Overdriver - Mark III, Booster Overdriver - Mark IV, Booster Overdriver - Mark V components will increase the Acceleration attribute on these items.

Source References

Source Source in Context