BaseLine Struct
SHORT: Obj_OperandCount
INT: BankCredits
INT: CashCredits
INT: NegativeHAMMod_ListSize
INT: UpdateCounter
{
INT: NegativeHAMMod_Value
}
INT: Skills_ListSize
INT: UpdateCounter
{
A_STRING: SkillName
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: BankCredits
01:
INT: CashCredits
02:
INT: ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: ??
INT: ??
02:
SHORT: HAM_Bar
INT: NegativeHAM_Modifier
03:
SHORT: ??
{
INT: ??
}
}
}
03:
INT: ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
A_STRING: SkillName_Remove
01:
A_STRING: SkillName_Add
}
}
}
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Variable Descriptions
Obj_OperandCount = 4
- Ammount of Credits displayed as in your bank.
- Ammount of Credits displayedas cash in your inventory.
- The Integer value of Negative HAM Modifier to display. Follows the HAM order.
- The name of the skillbox to add. See datatables/skills.iff for list.
Tags
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