UpdateContainmentMessage

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Revision as of 06:14, 12 June 2008 by Snow (Talk | contribs) (Struct)

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Server Packet - UpdateContainmentMessage (56CBDE9E)

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Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
LONG ContainerID
INT SlotIndex

Variable Descriptions


Opperand_Count = 4

Opcode = 56CBDE9E


  • Object_ID:

The unique ID for an object. In this packet, this object gets put into the "container" of the container object. It may also be seen as a "link"

  • Container_ID:

This is a unique ID for a container object. the Object_ID gets "put into" this container. Container types include Inventory, Storage Containers, Buildings or Structures, etc.

  • ContainmentType:

Set to 4 to equip an item, 0xFFFFFFFF to unequip an item.

The common two trends are:

4:Add?
-1:Remove?

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

04 00       //Operand_Count
9E DE CB 56 //UpdateContainmentMessage
62 C9 8B 12 1E 00 00 00 //Object ID
FD 85 10 00 00 00 00 00 //Cell ID
FF FF FF FF //ContainmentType?