CREO03
From SWGANH Wiki
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BaseLine Struct
SHORT: ObjectOpperandCount
FLOAT: ??
ASTRING: NameSTF
INT: ??
ASTRING: DefaultName
USTRING: CustomName
INT: Volume
CSTRING: Customization
INT: ??ListSize
INT: UpdateCounter
{
INT: ??
}
INT: OptionsBitmask
INT: IncapTimer
INT: ConditionDamage
INT: MaxCondition
BYTE: ??
BYTE: Posture
BYTE: FactionRank
LONG: OwnerID
FLOAT: Height
INT: BattleFatigue
LONG: StatesBitmask
INT: WoundHAMListSize
INT: UpdateCounter
{
INT: WoundHAMValue
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
FLOAT: ??
01:
A_STRING: NameSTF
INT: ??
A_STRING: Name
02:
U_STRING: CustomName
03:
INT: Volume
04:
A_STRING: Customization
05:
INT: ??ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
INT: ??
01:
INT: ??
}
}
06:
INT: OptionsBitmask
07:
INT: IncapTimer
08:
INT: ConditionDamage
09:
INT: MaxCondition
0A:
BYTE: ??
0B:
BYTE: Posture
0C:
BYTE: FactionRank
0D:
LONG: OwnerID
0E:
INT: Height
0F:
INT: BattleFatigue
10:
INT: StatesBitmask
11:
INT: WoundHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: WoundHAMBar
INT: WoundHAMValue
02:
SHORT: WoundHAMBar
INT: WoundHAMValue (with red lightning animation)
03:
SHORT: ListSize
{
INT: WoundHAMValue
}
}
}
}
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Variable DescriptionsObj_OperandCount = ??
Tags
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To Do
Identify unknown variables