Bio-Engineer - Novice Bio-Engineer (Skill)

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Skill - Novice Bio-Engineer

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Professions - Bio-Engineer

Master Ranger
Wayfaring IV
Exploration Mastery
Frontiering IV
Habitat Engineering
Tracking IV
Man Hunting
Advanced Trapping IV
Trapping Mastery
Wayfaring III
Stealth Techniques
Frontiering III
Wilderness Survival Mastery
Tracking III
Improved Direction Sense
Advanced Trapping III
Ingenious Design
Wayfaring II
Rough Terrain Mastery
Frontiering II
Advanced Camp Engineering
Tracking II
Path Reading
Advanced Trapping II
Imaginative Design
Wayfaring I
Basic Concealment
Frontiering I
Advanced Foraging Techniques
Tracking I
Direction Sense
Advanced Trapping I
Danger Recognition
Novice Ranger

Skill Summary

Novice Bio-Engineers gain the ability to sample DNA from living organisms and use those samples to modify the genetic structure of cloned animals. Additionally Bio-Engineers can create genetically modified organic components that can grant unique attributes to clothing and foods that are created with them.

SkillPoint Cost 6
Experience Cost 10000 Medicine Crafting
Credit Cost 5000
Title Gained Novice Bio-Engineer

Skill Mods

Modifier Value
Bio-Engineer Assembly +10
Bio-Engineer Experimentation +10
DNA Harvesting +15

Commands & Abilities Granted

Schematics

  • Pet Deeds
Bearded Jax
Durni
Eopie
Gnort
Ikopi
Kaadu
Squall
Swirl Prong
Vir Vur
  • Food Additive Tissue Componenets
Multisaccharide Dimate
  • Clothing Tissue Components
Constrictor Cloth
  • Creature Components
Generic DNA Template
  • Pet Stims
Pet Stimpack - A
  • Pet Vitality Packs

N/A

Abilities

Sample DNA

Certifications

N/A