GRUP06
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Revision as of 22:22, 4 April 2007 by Snow (Talk | contribs) (New page: __NOTOC__ {|align="center" |- ||{{GRUPArchitectureNAV}} |- |} <br> {| border="0" width="90%" cellpadding=6 |- |valign=top| ===BaseLine Struct=== ---- <pre> SHORT: ObjOpperandCount INT: ...)
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BaseLine Struct
SHORT: ObjOpperandCount
INT: ??
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
LONG: MemberObjID
ASTRING: MemberName
}
INT: ??ListSize
INT: ??ListUpdateCounter
{
LONG: ??
INT: ??
}
ASTRING: ??
SHORT: GroupCon/Difficulty
INT: ??
LONG: LootMaster
INT: LootRule
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01://REVERSE
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
LONG: MemberObjID
ASTRING: MemberName
}
02://REVERSE
INT: ??ListSize
INT: ??ListUpdateCounter
{
LONG: ??
INT: ??
}
03:
ASTRING: ??
04:
SHORT: GroupCon/Difficulty
05:
INT: ??
06:
LONG: LootMaster
07:
INT: LootRule
}
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Variable DescriptionsObj_OperandCount = 8
Tags
NotesVariables Found to test later... FormationNameCrc LootRule LootMaster Members MemberShips GroupShipFormation AssignPlayerFormation TODO: Reverse the JTL data and whatever else is left... Figure out how DifficultyCon works between objects and groups. |