BaseLine Struct
SHORT: ObjOpperandCount
FLOAT: ??
ASTRING: STFFileName
INT: ??
ASTRING: DefaultName
USTRING: CustomName
INT: Volume
INT: GuildIDListSize
INT: UpdateCounter
{
A_STRING: GuildID/Name
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
FLOAT: ??
01:
A_STRING: NameSTF
INT: ??
A_STRING: Name
02:
U_STRING: CustomName
03:
INT: Volume
04:
INT: GuildIDListSize
INT: UpdateCount
{
BYTE: SubType
{
00:(remove)
ASTRING: GuildID/Name
01:(add)
ASTRING: GuildID/Name
02:(clearall)
}
}
}
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Variable Descriptions
Obj_OperandCount = 5
- The default name of the guild object, this should be set to:
- file:"string_id_table"
- name:""(none)
- No custom name for Guild Objects should exist.
- Default is 0, this object really has no volume.
- A list containing Ascii Strings of the GuildID number along with its guild tag .
- Format: "######:NAME"
- Example: "75001:SWGANH"
Tags
50%
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This packet has been partially reversed.
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