ConnectPlayerResponseMessage

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Revision as of 00:16, 21 December 2006 by Snow (Talk | contribs)

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Struct


SHORT Operand_Count
INT Opcode
INT Unknown
INT Unknown

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


  • Reply to ConnectPlayerMessage from Client. Based off the name this packet most likely is used to officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...