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Description
/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.
Command: /healState
CommandQueue Entry: healstate (4A386BD5)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Doctor
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This document is related to the Doctor Profession.
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Ability Breakdown & Details
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
These skills have a range of 6m and are on the treat injury speed modifier.
Ability Flow
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Injury Treatment Speed
1. This needs a formula but I think the formula for injury treatment speed goes like this:
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where base healing speed = 10 seconds
Where foodbuff = value of the foods used
example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
140
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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