Creature Pet Mounts (Game Mechanics)

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Creature Pet Mount System Messages

Creature Mount System Messages


Usable Commands

Usable Radial Menus

Train As Mount
Climb Aboard Pet
Dismount

Mounts

Creature Handlers with the skill Creature Empathy IV are capable of training certain creature pets to be mounts. These animals may be tamed out in the wild or created by a Bio-Engineer. These creatures must also fit within certain size limitations; if they are too big or too small, the Creature Handler won't have the radial option available to train them as mounts. The mount may be traded or given like a normal pet and follows all the standard rules of pets.


Any character can ride a properly-trained mount (up to a level 10 pet for non-Creature Handlers) but only a Creature Handler can teach a pet the "Mount" command.

Types of Mounts

You can't make just any pet into a mount. At this time, the only creatures that can be mounted are:

  • Dewbacks (Tatooine)
  • Bantha (Tatooine)
  • Cu Pa's (Tatooine)
  • Bols (Dantooine)
  • Kaadu (Naboo)
  • Carrion Spats (Corellia)
  • Falumpasets (Naboo)
  • Humbabas (Corellia/Talus)
  • Brackasets (Dathomir).

All variants of a mountable species will work (i.e. dewbacks, lesser dewbacks, mountain dewbacks). Entirely different species that are similar in appearance will NOT work (i.e. NOT bagerasets, bolmas, mawgax, etc).

Training a Mount

A pet has to reach a certain size (which varies by creature) before the Train As Mount command becomes available in its training menu. In most cases this will be around 50-75% of its total adult growth, though some of the larger variants (like giant carrion spats and savage humbabas) may be mountable much sooner. Giant carrion spats in particular can be made into mounts immediately after taming. When a giant carrion spat reaches a certain size, it can even become too large to be used as a mount. When this happens, the owner will receive a one time pop-up box asking if he wishes to stop its growth, or no longer have it function as a mount. This is the players only chance to decide.

Using a Mount

You can climb aboard a mount by first targeting the mount then choosing "Climb Aboard Pet" from its radial menu, or targeting it and typing /mount. You can dismount by choose "Dismount" from the creature's radial menu, or typing /dismount. You can also store mounts in the data section of your datapad (default CTRL-D). Use the "Call" option to bring out the mount. You can still engage in combat while mounted, but you will be unable to use any of your special profession moves. In addition to being limited to default attacks, your mount will drastically slow down to prevent you from attacking while keeping out of your target's range (a.k.a. "kiting").


While mounted, you can give your mount a momentary boost of speed by typing /gallop. You cannot attack while galloping, but you can still be attacked. Since you cannot attack, however, the normal speed restriction while in combat is not in effect (making this a handy way to escape from tight situations). After a 3 minutes your mount will become "winded" and return to its normal running speed while it rests (just as with a player's burst run ability). Pets will remain winded for 8 minutes after the gallop expires. You can end the gallop earlier by using the /gallopstop command (for example, if you are already galloping and wish to stop to engage in combat).

The disadvantage of mounts is you cannot use special combat moves while mounted, only default attacks. Additionally, you cannot use any combat moves or default attacks while galloping. Mounts will not attack or defend while being ridden, but will act like normal pets if they have no rider on them. Mounts cannot go inside buildings.


Note: Players cannot have more than one type mount out at a time. Players cannot mount their pet & call out a vehicle.

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