Combat Difficulty Rating (Game Mechanics)
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Game Mechanics - Mechanics Category
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System MessagesChallenge LevelsPlayers, npcs and creatures all have levels assigned to them.
Grouping has an interesting effect on this calculation. Groups have a difficulty modifier which takes into account the entirety of the challenge levels of the group and takes the group average cl. The formula for this is as follows:
So a group of 25 elite combat profession masters would have a combined total of CL 250. A group of 10 cl 10 players and 10 cl 25 players would have an average of CL 175.
I've had a bit of trouble tracking down the exact formula for consider levels. This is made a bit more difficult because of the limited number of data points I personally have available (namely, the number of CL's I am able to assume with various weapon combinations), but it appears to be a percentage system: ConsiderWhen you have a creature or npc targeted, you will see a small icon over it's head next to its HAM bar. The color of this icon represents its relative difficulty (or challenge level) compared to the experience you have with the weapon you currently have equipped (or with unarmed combat, if you do not have a weapon equipped).
In addition to the visual indicator mentioned above, you can also target a creature and use the /consider command. This will send you a message in your chat window telling you how difficult it should be to defeat.
The color coding of a mob's CL is based upon a percentage difference between the player's personal CL and that of his or her target's. The color coding ranges are as follows:
Note: When a player is grouped, the con coloration of a targeted mob is dependent on the group's average challenge level. For example, if an individual is in a group that is CL 250 and then targets a mob that is also CL 250, this mob will appear White con to that player while they remain in this group and as long as the groups players/challenge level remains the same. Source References
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