Attack Speed (Game Mechanics)
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Game Mechanics - Mechanics Category
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Attack SpeedThe speed in which a player in combat attacks a target is determined by 4 things: 1. Speed skill modifier of the player
Things to note:
Speed ModifiersSpeed skill modifiers are obtained from a variety of soruces; specialization in particular branches of a profession that utilizes a particular weapon that the player is using; Clothing attachments, and from temporary skill modifier enhancement stims. Speed modifiers include things such as "Two-hand weapon speed" "unarmed attack speed" and so on.
Attack Delay = Weapon Speed * (1 - Speed Skill/100) Examples: Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5 Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5 Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
Special Attack Delays Special moves have their own speed delay penalty multipliers which affect how fast the player attacks while using a particular special. The formula to calculate this is: Example:
You have Generic Special X, and this special has a 2x delay penalty. Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials. Speed Skill 80, Weapon Speed 2.0; In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.
Force Speed
The formula used for Attack Delay is: Attack Delay = ((100-ForceSpeedBonus)/100)*((100-Weapon Speed Mod)/100) * Weapon Speed * Special Delay Penalty Source References
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