ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
bet_failed_amt
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
You have entered an invalid amount. Please try again.
|
Message a player receives if they attempt to enter any value or character using the /bet command that isnt a valid bet range or character.
|
Example
|
prose_pay_success
|
/string/en/
|
base_player.stf
|
internal_command_string
|
You successfully make a payment of %DI credits to %TT.
|
Message sent to a player when they make a payment to the gambling machine.
|
Example
|
player_broke
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
You do not have any money to bet.
|
Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one.
|
Example
|
prose_payout
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
You receive a payout of %DI bank credits!
|
Message sent to a player to notify them of their winnings.
|
Example
|
prose_player_join
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
You join the station for a game of %TO.
|
Message sent to a player that notifies them that they have joined the gambling machine to play a game.
|
Example
|
prose_player_leave
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
You leave the %TO station.
|
Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows.
|
Example
|
place_bets
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
Place your bets!
|
Message notification sent 10 seconds after the winnings are paid out from the previous game. This signals players that the 10 second moratorium on bets is over and they can now begin placing bets again.
|
Example
|
prose_player_join_other
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
%TT joins the table.
|
Notification sent to players currently playing the jubilee game that another player has joined in at the table that they are using
|
Example
|
prose_player_leave_other
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
%TT leaves the table.
|
Notification sent to players currently playing the jubilee game that another player has left the table they are using
|
Example
|
prose_result_change
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
The selector pops at the last minute and comes to a stop on %TT (%TO).
|
This is the notification of the final result of the wheel spinning.
|
Example
|
prose_starting_in
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
The next game begins in %DI seconds.
|
Notification sent to players letting them know when the wheel will begin spinning again. Games start every 120 seconds after the previous game or whenever a player joins the jubilee wheel.
|
Example
|
prose_wheel_slow
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
The wheel slows down and it appears the number will be... %TT (%TO).
|
Notification sent to players while the wheel is still spinning. This is just for show as the message is just a random number selected prior to the actual final result.
|
Example
|
wheel_begin_slow
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
The wheel begins to slow down...
|
Notification to players that the results are about to be displayed for the game.
|
Example
|
wheel_spin
|
/string/en/gambling/
|
default_interface.stf
|
internal_command_string
|
The wheel begins to spin...
|
Notification to players that the game is beginning
|
Example
|