Unknown System Message (Game Messages)

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Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
attribmod_apply /string/en/ base_player.stf internal_command_string You suddenly feel different. Notes Examples


bind_removed /string/en/ base_player.stf internal_command_string To enable selective clone respawn again, you must pay another clone data storage fee. Notes Examples


cash_transfer_failed /string/en/ base_player.stf internal_command_string Cash transfer failed. Notes Examples




killer_target_dead /string/en/ base_player.stf internal_command_string Your target is no more. Notes Examples



killer_target_incapacitated /string/en/ base_player.stf internal_command_string You have incapacitated your target. Notes Examples


wrong_item_type /string/en/ error_message.stf internal_command_string %TT can only accept items of type %TO. Notes Examples
no_matched_name /string/en/ error_message.stf internal_command_string Who? Notes Examples


prose_toss_bait /string/en/ fishing.stf internal_command_string You toss aside your %TO bait (%TT). Notes Examples


size_matters /string/en/ fishing.stf internal_command_string The fish was too small, so you toss it back... Notes Examples




toss_bait /string/en/ fishing.stf internal_command_string You toss aside your used bait. Notes Examples



bet_below_min /string/en/gambling/ default_interface.stf internal_command_string The minimum table bet is %DI. Notes Examples
bet_above_max /string/en/gambling/ default_interface.stf internal_command_string The maximum table bet is %DI. Notes Examples
winner_to_winner /string/en/gambling/ default_interface.stf internal_command_string You win and receive %DI credits as your earnings. Notes Examples
winner_to_other /string/en/gambling/ default_interface.stf internal_command_string %TO wins and receives %DI credits as %PO earnings. Notes Examples
winner_to_winner1 /string/en/gambling/ default_interface.stf internal_command_string You win and receive 1 credit as your earnings. Notes Examples
winner_to_other1 /string/en/gambling/ default_interface.stf internal_command_string %TO winds and receives 1 credit as %PO earnings. Notes Examples
prose_station_full /string/en/gambling/ default_interface.stf internal_command_string The selected %TT is completely occupied and may not accept new players. Notes Examples
bet_failed_distance /string/en/gambling/ default_interface.stf internal_command_string You are too far from the game station to complete the bet. Notes Examples
prose_bet_placed /string/en/gambling/ default_interface.stf internal_command_string You successfully bet %DI credits. Notes Examples
bet_failed /string/en/gambling/ default_interface.stf internal_command_string The system was unable to process your bet. Notes Examples
chance_cube_result_other /string/en/dice/ dice.stf internal_command_string %TT's chance cube rolled the color %TO. Notes Examples
sys_trapdrop_too_close /string/en/trap/ trap.stf internal_command_string You can't deploy a trap so close to a creature. Notes Examples
sys_traplay_cancel /string/en/trap/ trap.stf internal_command_string You stop preparing the trap. Notes Examples
sys_traplay_cancel_attack /string/en/trap/ trap.stf internal_command_string The combat distracts you from laying the trap! Notes Examples
sys_trapdrop_wait_deploy /string/en/trap/ trap.stf internal_command_string You must wait %DI second(s) before you can try to deploy this trap again. Notes Examples
sys_trapdrop_start /string/en/trap/ trap.stf internal_command_string You begin to set the trap. Notes Examples
sys_trapdrop_middle /string/en/trap/ trap.stf internal_command_string You continue to work on the trap... Notes Examples
sys_trapdrop_end /string/en/trap/ trap.stf internal_command_string You have successfully deployed the trap! Notes Examples
clawtrap_effect /string/en/trap/ trap.stf internal_command_string The claw trap snaps shut! Notes Examples
clawtrap_struggle /string/en/trap/ trap.stf internal_command_string The creature stuggles to free itself. Notes Examples


sys_traplay_count /string/en/trap/ trap.stf internal_command_string You may only have 3 placed ranger traps at a time! Notes Examples


sys_disarm_trap /string/en/trap/ trap.stf internal_command_string You carefully disarm and discard the trap. Notes Examples


clawtrap_break /string/en/trap/ trap.stf internal_command_string The creature has broken free! Notes Examples


tripwire_effect /string/en/trap/ trap.stf internal_command_string The tripwire snaps tight! Notes Examples


oof /string/en/trap/ trap.stf internal_command_string Oof! Notes Examples


what_the /string/en/trap/ trap.stf internal_command_string What the...? Notes Examples


dottrap_effect /string/en/trap/ trap.stf internal_command_string A hidden trap explodes spraying a foul gas into the air! Notes Examples


harvester_no_maint_1 /string/en/ shared.stf internal_command_string Electrical short detected. Shutting down. (Choose "pay maintenance" to repair.)
harvester_no_maint_2 /string/en/ shared.stf internal_command_string Cooling system failure detected. Shutting down. (Choose "pay maintenance" to repair.)
harvester_no_maint_3 /string/en/ shared.stf internal_command_string Hopper mechanism jam detected. Shutting down. (Choose "pay maintenance" to repair.)
harvester_no_maint_4 /string/en/ shared.stf internal_command_string Major system failure detected. Shutting down. (Choose "pay maintenance" to repair.)
harvester_no_power /string/en/ shared.stf internal_command_string No power available. Shutting down. (Choose "deposit power" to add power.)


cant_move_item /string/en/ shared.stf internal_command_string You cannot move that object.