Creature Handler Experience (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsThere are four ways to gain Creature Handler XP:
Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 for cl 3 creatures, and 4 points of experience is offered for each challenge level above 3, therefore a cl 25 creature would yield 188 experience per command and name learned and for the taming attempt. Experience earned for teaching a pet its name or a command is gained at a rate of 1 point of experience per each challenge level the pet is above 3 on top of a base value of 100, therefore a cl 10 pet would grant 107 experience.
Special notes about non-adult pets: For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 25 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at level 25 the gurreck's level will finally match 25, therefore beyond this point, the pet will have to seek higher level mobs to gain full experience.
If a player starts using two pets at once, it's important to note that their XP per kill will be divided by the current number of active pets so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets.
constant*(monster_level + 10 - pet_CL) where constant = some value assigned for each pet level. For sake of argument we could simply use the pet's CL for the constant. Formulas Needed
Source References
|