Dancer Special Effects (Game Messages)

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Game Messages - Message Category

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Description

Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

System Messages

ID Path Filename Trigger Message Notes Examples
effect_lack_skill_self /string/en/ performance.stf internal_command_string You lack the skill to execute this special effect. Message that an entertainer receives if they attempt to execute a special effect skill to which they have not yet qualified to use. Example
effect_level_too_high /string/en/ performance.stf internal_command_string You specified a level for this special effect that is above your current skill level. Attempting to execute a lower level effect. Example


effect_need_target /string/en/ performance.stf internal_command_string This special effect requires an active target to execute. Message a player receives if they attempt to execute the ventrilliquism special effect without having a set target for it. This effect requires a target in order to place the special effect over it. Example
effect_not_performing /string/en/ performance.stf internal_command_string You must be performing in order to execute this special effect. Message that a player receives if they attempt to execute special efects while not performing. Example


effect_perform_color_lights /string/en/ performance.stf internal_command_string You execute a Colored Lights effect. Message a player receives when they successfully execute the Colored Lights special effect. Example
effect_perform_dazzle /string/en/ performance.stf internal_command_string You execute a Dazzle effect. Message a player receives when they successfully execute the dazzle special effect. Example
effect_perform_distract /string/en/ performance.stf internal_command_string You execute a Distraction effect. Message a player receives when they successfully execute the Distraction special effect. Example
effect_perform_fire_jets /string/en/ performance.stf internal_command_string You execute a Fire Jet effect. Message a player receives when they successfully execute the Fire Jet special effect. Example
effect_perform_smoke_bomb /string/en/ performance.stf internal_command_string You execute a Smoke Bomb effect. Message a player receives when they successfully execute the Smoke Bomb special effect. Example


effect_perform_spot_light /string/en/ performance.stf internal_command_string You execute a Spot Light effect. Message a player receives when they successfully execute the Spot Light special effect. Example
effect_too_tired /string/en/ performance.stf internal_command_string You are too tired to execute this special effect. Message a player receives when they attempt to execute a special effect but do not have enough action Example


effect_wait_self /string/en/ performance.stf internal_command_string You must wait before you can perform another special effect. Message a player receives when they attempt to execute a special effect before the delay timer on the previous effect has not run down yet. The effect duration is the actual delay timer used. Example