Ability - One-Hand Lunge 1
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/animalCalm <target>: This ability will cause a target that is in combat to stop attacking, returning to its normal peaceful state. Note that this ability will only work on creatures.
Command: /animalCalm
CommandQueue Entry: animalcalm (22E1565B)
|
Related Tags
25%
|
This document has been partially completed.
|
|
Ability
|
This document relates to Player Abilities.
|
|
Force Powers
|
This document is related to the Force Powers Profession.
|
|
|
Ability Breakdown & Details
Animal Calm, causes the targeted creature to stop combat on the player. You must use "Peace" after using Animal Calm for it to work. If you don't peace yourself before the next attack, you'll break its peace and it will continue attacking. Aggressive mobs (red dot/named) will aggro again if the player is still within its regular aggression range.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
ID |
Path |
Filename |
Trigger |
Message
|
calm_target
|
/string/en/
|
filename.stf
|
internal_command_string
|
You successfully calm down your target.
|
fail_calm_target
|
/string/en/
|
jedi_spam.stf
|
internal_command_string
|
You fail to calm your target.
|
|
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
0
|
Action Cost |
0
|
Mind Cost |
0
|
Force Cost |
50
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0
|
Action cost |
0
|
Mind cost |
0
|
Force cost |
0
|
Damage |
0
|
Delay Time |
4
|
|
|