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Description
/animalScare <target>: This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.
Command: /animalScare
CommandQueue Entry: animalscare (E001C174)
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Related Tags
25%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Force Powers
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This document is related to the Force Powers Profession.
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Ability Breakdown & Details
This will cause a target to immediately take flight from the jedi.
Animal scare makes the targeted creature run 100 meters off in the opposite direction , and you can peace it at that distance.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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animal_scare_fail |
/string/en/ |
jedi_spam.stf |
internal_command_string |
You fail to scare your target.
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animal_scare_success |
/string/en/ |
jedi_spam.stf |
internal_command_string |
You successfully scare your target.
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SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
200
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
4
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