TRE QSTFileType

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Revision as of 06:10, 12 June 2007 by Exca (Talk | contribs) (header)

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QueST files are the new version of quests that appear with publish 10 when SOE introduced the journal in the game.

Basic Structure

<?xml version="1.0"?>
  <quest version="1.0" >
    <tasks availableId="" >
      <task type="" id="" name="" taskOnFail="" >
        <data value="" name="" />
        <data value="" name="" />
        <data value="" name="" />
        ...
        <task type="" id="" name="" taskOnFail="" >
          <data value="" name="" />
          <data value="" name="" />
          <data value="" name="" />
          ...
        </task>
      </task>
    </tasks>
    <list>
      <data value="" name="" />
      <data value="" name="" />
      <data value="" name="" />
      ...
    </list>
  </quest>

We have:

  • a XML header
  • a quest packet (1 per file)
    • a tasks packet containing 2 things:
      • a task packet (the main one of the quest) containing some informations:
        • name=value
        • ...
        • and 0 or more other task packets which can each contain 0 or more other task packet and so on...
      • a list packet containing some informations:
        • name=value
        • ...

In Depth Structure

task

header

Each task packet starts with a header containing 4 fields:

<task type="" id="" name="" taskOnFail="" >
  • type=Nothing
  • id=0
  • name=Nothing
  • taskOnFail=false

content

  • prerequisiteTasks=
  • exclusionTasks=
  • journalEntryTitle=
  • journalEntryDescription=
  • isVisible=true
  • showSystemMessages=0
  • allowRepeats=0
  • target=
  • parameter=

list

Each variable of the list packet is stored this way:

<data value="" name="" />

Let's view what they are and their values:

  • journalEntryTitle=some text
  • journalEntryDescription=some text
  • prerequisiteQuests=
  • exclusionQuests=
  • allowRepeats=true (or false)
  • target=
  • parameter=
  • category=Test (or any other category)
  • completeWhenTasksComplete=true (or false)