Requestcharactermatch (8A19D7E1)
Command - Requestcharactermatch (8A19D7E1)
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Struct
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Sample Command Strings
Search for a Rebel Human Architect Master Architect
4 7 0 0 0 370444368 0 crafting_architect_master ""
Search for an Imperial Human Architect Master Architect
4 7 0 0 0 -615855020 0 crafting_architet_master ""
Search for a Neutral Human Architect Master Architect
4 7 0 0 0 0 0 crafting_architect_master ""
Search for a Neutral Wookiee Architect Master Architect
4 7 0 0 0 0 4 crafting_architect_master ""
Search for a Neutral Wookiee
4 7 0 0 0 0 4 "" ""
Unicode string break down [Flags bitmask] [Faction CRC] [Species] [Title] [?]
Flags bitmask: (ie: 4 7 0 0 0) Means 0x47. This value is the bitmask for the 3 possible flags.
The 3 lasts bits of the byte define 3 boolean values as follow : [Roleplay] [Newbie] [LFG]
possible flags
01000001 = 0x41 = LFG 01000010 = 0x42 = Newbie 01000011 = 0x43 = LFG + Newbie 01000100 = 0x44 = RolePlayer 01000101 = 0x45 = LFG + RolePlay 01000110 = 0x46 = Newbie + RolePlayer 01000111 = 0x47 = LFG + Newbie + Roleplayer
faction CRC: This is the string of the int value of the crc of either "imperial" or "rebel" 0_o
-615855020 = 0xDB4ACC54 = CRC("imperial")
370444368 = 0x16148850 = CRC("rebel")
0 = neutral
Species:
an integrer representing the race. 0 beeing for Humans
Title:
a system-name for titles. Note if no title is selected but only the prof, the names becomes a prof name.
Profession->Architect Title->Master = crafting_architect_master
Profession->Architect Title->Any = crafting_architect
Profession->Any = ""
[?]