GRUP06
From SWGANH Wiki
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BaseLine Struct
SHORT: ObjOpperandCount
INT: ??
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
LONG: MemberObjID
ASTRING: MemberName
}
INT: ??ListSize
INT: ??ListUpdateCounter
{
LONG: ??
INT: ??
}
ASTRING: ??
SHORT: GroupCon/Difficulty
INT: ??
LONG: LootMaster
INT: LootRule
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01:
INT: MemberList_Size
INT: MemberList_UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: MemberObjIndex
01:(add)
SHORT: MemberObjIndex
LONG: MemberObjID
ASTRING: MemberName
02:(change)
SHORT: MemberObjIndex
LONG: MemberObjID
ASTRING: MemberName
03:(resetall)
SHORT: NewListSize
{
LONG: MemberObjID
ASTRING: MemberName
}
04:(clearall)
}
}
02://REVERSE
INT: ??ListSize
INT: ??ListUpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: ??ObjIndex
01:(add)
SHORT: ??ObjIndex
LONG: ??ObjectID
INT: ??
02:(change)
SHORT: ??ObjIndex
LONG: ??ObjectID
INT: ??
03:(resetall)
SHORT: NewListSize
{
LONG: ??ObjectID
INT: ??
}
04:(clearall)
}
}
03:
ASTRING: ??
04:
SHORT: GroupCon/Difficulty
05:
INT: ??
06:
LONG: LootMaster
07:
INT: LootRule
}
Sample Packet |
Variable DescriptionsObj_OperandCount = 8
Tags
NotesVariables Found to test later... FormationNameCrc LootRule LootMaster Members MemberShips GroupShipFormation AssignPlayerFormation TODO: Reverse the JTL data and whatever else is left... Figure out how DifficultyCon works between objects and groups. |