SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.
Command: /boostmorale
CommandQueue Entry: boostmorale (D29DEA7E)
|
Related Tags
0%
|
This document has not been started.
|
|
Ability
|
This document relates to Player Abilities.
|
|
Squad Leader
|
This document is related to the Squad Leader Profession.
|
|
|
Ability Breakdown & Details
Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?
A. Boost Morale distributes the wounds among groupmembers, but they are still pool specific.Secondaries remain wounded. So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
|
System Messages
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
|
1
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
SUI Window Description
|
SUI Window Label
|
SUI Button Label
|
SUI Button Label
|
SUI Button Label
|
|
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
test
|
test3
|
|
Fly Text
ID |
Path |
Filename |
Trigger |
Message
|
ID Value
|
/path/goes/here/
|
filename.stf
|
internal_command_string
|
System Message Text
|
|
Formula(s)
Source References
|
Ability HAM Costs
Modifier |
Value
|
Health Cost |
25
|
Action Cost |
50
|
Mind Cost |
100
|
Force Cost |
0
|
|
Ability Multipliers
Modifier |
Value
|
Health cost |
0
|
Action cost |
0
|
Mind cost |
0
|
Force cost |
0
|
Damage |
0
|
Delay Time |
0
|
|
|