Steady Aim (Ability)
Ability - Steady Aim
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Description/steadyaim: This Squad Leader command increases the chance for the party member's next shots to hit their target. This ability costs more or less pool points based on how many people are in the party at the time the ability is used. Use the /setsteadyaim <message> command to set what the Squad Leader shouts when they use this command.
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Related Tags
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Ability Breakdown & Details
This ability gives group members a to-hit bonus on their next shot.
Q. How does Steady Aim work? I've tested with 2 people shooting a flag with +7 to hit displayed, and use /steadyaim. I see all the messages, but the to-hit number stays +7
A. The reason you don't see any change in the "to hit" number is because, unlike /aim, /steadyaim is not a round based move...it's something of a timing problem. If you hit /steadyaim during the downtime of a shot, they get the bonus added, if you do it while they are shooting, they get no real bonus...the only effective way to use this skill is to spam it.. Steady Aim lasts one combat round. if you can time it right, your group members can use specials with this. SteadyAim works just like using the aim command that Marksman have It works without a range. As long as your partymember is on the planet they receive this bonus. Steady Aim works with ALL weapons.
Q. Does the Steadyaim command work as a combat command, and therefore show up in the combat queue?
A. Yes. It goes in your combat queue, can be cancelled through /clearCombatQueue, and does not interrupt your group mates in any way.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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