ServerSysGroup (Ability)

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Ability - ServerSysGroup

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Description

/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.

Command: /serverSysGroup
CommandQueue Entry: serversysgroup (D6EE77C2)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

/System Message (AKA /sys) -

it sends a system message to the group. Works, though sometimes it thinks that the first word you write is a name, and therefore deletes it, and if you type in an actual name, it just shows up %TT. *TIP* place a period before all comments in /sys; ie, "/sys .Oberon rules the world" Now, how to make the most of your skills -




1. How can I use color in the /sysgroup command?

As with many other functions in SWG, you can add color to /sysgroup commands. This can be done by adding the color code to the command line. The format for doing so is as follows.

/sysgroup \#FF0000\ message

This would produce

Squad Leader Vemnox: message

The \# is followed by the hex color code. There are many sites on the internet explaining how this functions so I will just give you the brief of it. This is a hex values for colors broke down into red, green, and blue. Examples

\#FF0000 = red

\#00FF00 = green

\#0000FF = blue

Also notice that there is a space between the p and the \ and before the message you wish to display. Keep in mind that just because you can see a color clearly on your screen, your squad my not.

1.1 Is there a way to shorten my /sysgroup commands?

The /sysgroup command will always default to the text color set on the client system unless you have added the color code. You can however use the /alias command to create your own variation of the /sysgroup command.

/alias rr /sys \#FF0000\

This will create a new command for you called /rr. With the above line, the /rr command would create the same results as if you had entered the /sys command. Both of the following lines would then produce the same results.

/rr this is a test

/sys \#FF0000\ this is a test

You can take this to the next step by aliasing lines of text with the /alias command.

/alias bogie /sys Target is %TT. Everyone open fire!

(NOTE: %TT is a variable which will add the name of your current target)






Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0