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Description
/retreat: This very powerful Squad Leader ability drains the Squad Leader's Action and Mind pools while giving their entire group Burst Run. Intended for hard encounters gone horribly wrong, it allows the Squad Leader to show true leadership by sacrificing themself for the greater good of their group.
Command: /retreat
CommandQueue Entry: retreat (4871BBF4)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Squad Leader
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This document is related to the Squad Leader Profession.
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Ability Breakdown & Details
Gives a Short burst run given to the OTHER members of your squad. Any Squad member on the same planet as you will get this bonus. *NOTE* this is a short extra burst run, and does not count against their actual burst run. This command works instantly and has no reuse timer so there for it can be spammed. Retreat lasts for 30 seconds.
Ability Flow
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node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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retreat_buff
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your squad leader has ordered a retreat!
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
25
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Action Cost |
50
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Mind Cost |
100
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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