Area Track (Ability)

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Ability - Area Track

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Description

/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.

Command: /areatrack
CommandQueue Entry: areatrack (AA4E8A8C)

Related Tags

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Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

Tracking Branch What is the range of /areatrack? At Novice, the range is 250m. Each level of Tracking increases the distance by 50m. Master provides an additional 50m, for a sum total of 500m.


Why don’t I receive a waypoint when I select an item from the tracking list?

The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry


Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly

  • Tracking can NOT force anything to spawn. Rangers can not make a critter appear out of thin air. We hope to have a /track command implemented that will grant us this ability (in a limited fashion).
  • A typical tracking routine is to set up a grid of waypionts and to serach at regular intervals based on that grid. Remember to wait a few seconds to track when you enter a new area, to allow the server to catch up with you. Other methods include having a group of people roaming around inside an area (this is generally called 'stirring up spawns') while the Ranger tracks within that area.
  • The radius of tracking is 500m which means we can track anything that is within 500m of us, that has spawned.
  • What does tracking look like to a Ranger? Well, when we issue the /areatrack command, we get a window that asks us to choose what we want to track (based on our skills); Animal, NPC, or PC. We select what we want to track and there is an animation. We then get a list of results, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if we have the appropriate skill boxes trained. There is no waypoint to the target, so multiple tracks may be necessary.

Bugs:

  • There seems to be a 'hole' in traking that occurs around 100m from you. Often you can not track critters that are at this distance from you, even though you can see them.
  • Another bug is the terrain bug. Often, you can not track a critter that is above or below the elevation you are at. I would actually rate this bug as a 'rare occurrence.' Others see it as more common than I do.
  • To reiterate, if the server hasn't spawned something, you can't track it (ok, not a bug, but a very important thing to mention). Almost every Ranger has been in the following situation:

o Ranger: Nope, I didn't track anyhting o Peep: I am looking right at one!!!


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0