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Description
/conceal: This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in the concealed state. This can be used on other players.
Command: /conceal
CommandQueue Entry: conceal (1F0512D5)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Ranger
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This document is related to the Ranger Profession.
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Ability Breakdown & Details
The Conceal ability lasts for 25 minutes and works much in the same way as mask scent, although with four differences. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. Finally, conceal allows the ranger to place the effect on other players.
There is no radial menu option for using a camo kit. Instead use the /conceal command, and it will choose the proper kit to use based on the current planet. Conceal requires a camouflage kit to made in order to apply it to yourself and onto others. Camo kits are specific to each planet and its creature resources and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With Camo, you have to a different kit made for each planet you visit. With Wayfairing I, you get kits for Tatooine, Corellia and Naboo. Using the /conceal ability again removes the conceal effect.
One additional thing to the above posts is that camo will not stack on top of mask scent.
Ability Flow
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digraph G
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rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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sys_conceal_start
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/string/en/
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skl_use.stf
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internal_command_string
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You are now concealed from view by complex camouflage.
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sys_conceal_stop
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/string/en/
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skl_use.stf
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internal_command_string
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You are no longer concealed from view.
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sys_conceal_othersclose
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/string/en/
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skl_use.stf
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internal_command_string
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You can't conceal yourself because you are too close to a potentially hostile creature or NPC.
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sys_conceal_cant
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/string/en/
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skl_use.stf
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internal_command_string
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You can't conceal yourself in your current posture.
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sys_conceal_noskill
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/string/en/
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skl_use.stf
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internal_command_string
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You don't have the proper skill required to conceal yourself.
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sys_conceal_nokit
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/string/en/
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skl_use.stf
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internal_command_string
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You need to have a Camouflage Kit in your inventory to Conceal.
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sys_conceal_remove
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/string/en/
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skl_use.stf
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internal_command_string
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You remove the camouflage. You are no longer concealed.
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sys_conceal_scentmasked
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/string/en/
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skl_use.stf
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internal_command_string
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You can't Conceal while Scent Masked.
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sys_conceal_notplayer
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/string/en/
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skl_use.stf
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internal_command_string
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You can only conceal yourself or another player.
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sys_scentmask_concealed
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/string/en/
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skl_use.stf
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internal_command_string
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You can't mask your scent while you are concealed.
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sys_target_concealed
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/string/en/
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skl_use.stf
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internal_command_string
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Your target is already concealed.
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sys_conceal_apply
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/string/en/
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skl_use.stf
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internal_command_string
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You carefully apply the camouflage to %TT.
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sys_conceal_delay
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/string/en/
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skl_use.stf
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internal_command_string
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You must wait %DI seconds to mask your scent again.
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/string/en/
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skl_use.stf
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internal_command_string
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
How much experience is received by a successful check against /conceal?
A player receives (2 * Creature Level) experience for each successful check against /conceal
If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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