Injury Treatment (Skill Modifier)
From SWGANH Wiki
Skill Modifier - Injury Treatment
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionThis skill mod provides a direct bonus to the number of injuries you can heal at once. A bonus of 50 would equal 50% more injury points healed per treatment. This also changes the effects of enhancement medication. |
Related Tags
|
Skill Mod Details
Formulas
Effects of Battle Fatigue on Healing
Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
for example:
900 Heal Stim 110 Med Module Droid 100 Injury Treatment Skill 25 BE clothes 0 no foods or buffs enhance injury treatment. (needs checking) 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal -------------------------------------------------------------------------------- Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in heal value. If player Battle Fatigue is greater than 250 then... Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes. Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue. At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. At 750 Battle Fatigue buff performance is reduced by 50%. At 500 Battle Fatigue buff performance is reduced by 25%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.== Sources ==