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Description
This gives you the ability to place and run your own Hospital. Hospitals must be placed within a player city.
Command: /command
CommandQueue Entry: CommandQueue Link Goes Here
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Doctor
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This document is related to the Doctor Profession.
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Ability Breakdown & Details
This skill allows for a doctor to place a hospital. The hospital will remain even if the doctor drops the skill box, however the doctor will be unable to place a new one until regaining the skill.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Prompt
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Prompt Number
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SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Title
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SUI Window Description
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SUI Button Label
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SUI Window Contents
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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