Heal Enhance (Ability)

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Ability - Heal Enhance

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Description

/healenhance <target>: This command enables you to enhance another player's attributes, if you have the appropriate enhancement medpacks handy.

Command: /healEnhance
CommandQueue Entry: healenhance (EEE029CF)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

How do buffs work? how do I know how powerfull they are?

Total Buff Power

Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus

for example:
900 Heal Power Buff pack
110 Med Module Droid
100 Master Doctor Skill
25 Bivoli
25 BE clothes
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff

--------------------------------------------------------------------------------
Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in buff value.

If player Battle Fatigue is greater than 250 then...

Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue

Helpful Notes:

* Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe.

* Bivoli DOES STACK with BE clothes.

* Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.

* Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue.

* At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.

* At 750 Battle Fatigue buff performance is reduced by 50%

* At 500 Battle Fatigue buff performance is reduced by 25%

* Med Centers and scout Cmps override Droid Bonuses.

* If not in a Medical Specialized Player City .. the variable is calculated at 1.0.

* If in a Medical Specialized Player City .. the varible is calculated at 1.1.

* Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla 


Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0