Heal Mind 3 (Source)

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Revision as of 06:26, 15 September 2007 by Ready (Talk | contribs) (New page: DoctorGriggs wrote: I use /healMind a LOT especially in the Deatch Watch Bunker. If I have a Jedi with me it works really well because any minds I accumulate he can heal. I did discover s...)

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DoctorGriggs wrote: I use /healMind a LOT especially in the Deatch Watch Bunker. If I have a Jedi with me it works really well because any minds I accumulate he can heal.

I did discover something new tonight though - seems like the amount of mind wounds I received from using /healMind depended on my Battle Fatigue. When we first for to the bunker I could heal like 1000 mind and get only maybe 30 wounds. Near the end when I had 1000 Battle Fatigue I was getting like 400 mind wounds for using /healMind just once.

Is this normal?


Yes. As testing using diseases, you will take wounds equal to: base wounds * ((100 + BF) / 100) So assuming heal mind acts the same way, you will incur: 000 BF: 40 mind wounds 100 BF: 80 mind wounds 200 BF: 120 mind wounds 300 BF: 160 mind wounds Going into battle with BF is a quick way to hurt yourself quickly...