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Description
/firstaid <target>: This Medic ability lets you stop a target's bleeding.
Command: /firstAid
CommandQueue Entry: firstaid (D5F85133)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Medic
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This document is related to the Medic Profession.
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Ability Breakdown & Details
A higly useful skill in battles. You can instantly stop the bleeding at the targeted player, without any help from medical drugs. First Aid takes a small toll on your mind bar.
First aid is scaled with your skill (injury treatment)
First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use.
First Aid works within about 6 meters at the targeted player and is on the injury treatment speed timer.
Ability Flow
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Bleed tick heal = 3 x InjuryTreatment Skill
Injury Treatment Speed
1. This needs a formula but I think the formula for injury treatment speed goes like this:
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where base healing speed = 10 seconds
Where foodbuff = value of the foods used
example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
140
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
10
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